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Game Design

Path of Exile 2 — Playable Ad Design

Design document for a 60–90 second roguelike mobile playable advertisement for Path of Exile 2, covering gameplay flow, encounter design, upgrade pacing, and conversion funnel.

Game DesignMobileUser AcquisitionAd Design

Path of Exile 2 — Playable Advertisement Design

Format: Mobile Playable Ad (Roguelike)
Target Runtime: 60–90 seconds
Platform: iOS / Android (interstitial ad placement)
Objective: Maximize time-in-ad engagement; convert at boss defeat via App Store CTA


Overview

This document outlines the design of a self-contained playable advertisement for Path of Exile 2. The ad format is a condensed roguelike loop that communicates PoE2’s core identity — dark fantasy aesthetic, weapon upgrades, and escalating combat — within a strict 90-second window.

The primary design constraint is that players cannot lose. The ad must feel exciting and empowering without the frustration of failure, which means all difficulty tuning targets spectacle over challenge.


Design Goals

GoalApproach
Communicate PoE2’s aestheticGraveyard setting; undead enemy archetypes; gothic weapon names
Demonstrate core fantasyVisible power spikes via weapon upgrades; satisfying ability effects
Maximize completion rateNo death state; enemy density calibrated for constant action
Drive installsPortal CTA fires at peak engagement — immediately after boss defeat

Gameplay Flow

The ad is divided into 7 timed phases, each with a defined objective and transition trigger:

PhaseDurationObjectiveTransition
1. Character Select5–7 secChoose Warrior, Sorcerer, or RangerAuto-advances or player tap
2. First Wave10 secClear initial skeleton/imp spawnAll enemies defeated
3. Merchant + Upgrade7–10 secAuto-sell loot; upgrade weapon at BlacksmithPlayer taps upgrade
4. Second Wave10–12 secHeavier spawn including Fallen Paladins and WitchesAll enemies defeated
5. Merchant + Upgrade7–10 secSecond weapon upgradePlayer taps upgrade
6. Third Wave + Mini-Boss12–15 secWave with Necromancer mini-bossNecromancer defeated
7. Final Upgrade + Boss7–10 sec + 10–12 secUpgrade to Max tier; defeat Grave Tyrant; portal spawnsCTA: “Continue Playing”

Total: 58–84 seconds (fits within 90-second max)


Characters

Three archetypes cover the primary PoE2 playstyle pillars:

CharacterWeaponPrimary AttackSpecial Ability
WarriorLongswordFrontal sword swing (cone AoE)Shockwave (ground slam, AoE stun)
SorcererStaffChain lightning (hits 4 enemies)Expanding/contracting lightning ring
RangerLongbowArrow spray (wide spread)4-arrow volley burst

Design Note: All three characters feel meaningfully different in the ad’s ~60 seconds. The Warrior’s melee pushes players toward enemies; the Ranger’s ranged attack encourages kiting; the Sorcerer’s chain lightning rewards grouping enemies. This variety increases replayability and time-in-ad if players want to try a second class.


Enemy Roster

Standard Enemies

EnemyTypeSpawn RateMax CountHPBehaviorLoot
Reanimated SkeletonMeleeEvery 0.25 sec201 hitCrawls toward player1–3 Bones
Bloody ImpRangedEvery 0.55 sec151 hitSlow fireball arc1–2 Demon Horns
Fallen PaladinMeleeEvery 1.1 sec84 hits / 2 abilitiesHammer approachRusty Sword
Cursed WitchRangedEvery 1.25 sec84 hits / 2 abilitiesCorruption balls; puddle zonesStaff

Mini-Boss: Necromancer

PropertyValue
Spawn RateEvery 10 sec
Max Count2
HP8 hits + 4 abilities
BehaviorRevives each surrounding mob ×2 every 5 seconds
LootNecromancer’s Ears

The Necromancer’s revival mechanic is the ad’s first moment of escalated difficulty — it briefly overwhelms the player with revived enemies before they clear it, creating a satisfying reversal.

Final Boss: Grave Tyrant

PropertyValue
HP16 hits + 8 abilities
BehaviorPursues player; alternates melee strikes with Soul Chains (root effect)
LootTyrant’s Crown
On DefeatPortal spawns → CTA fires

The Grave Tyrant is designed as a spectacle moment: it’s visually imposing, it telegraphs clearly readable attacks, and defeating it triggers the conversion CTA at peak emotional satisfaction.


Weapon Upgrade System

Three upgrade tiers, each with a visible power increase and cost escalation:

UpgradeCostEffect
Upgrade 1LowModerate damage increase
Upgrade 2MediumSignificant damage increase + visual FX change
MaxHighMaximum damage; weapon name and appearance change

The upgrade UI fires automatically when players enter the merchant zone (auto-sell on entry) to minimize friction. Players experience the Blacksmith interaction as a reward beat, not a menu.


Map Design

Environment: Graveyard surrounded by stone fences
Layout: Compact and enclosed — prevents players from losing enemies off-screen
Key Zones:

  • Open spawn area (initial waves)
  • Merchant hut + Blacksmith (between-wave upgrade zone)
  • Boss arena entrance (final phase)

The enclosed layout ensures enemy density remains high without complex AI pathing requirements, and keeps the player’s attention naturally centered.


Controls

InputFunction
Left virtual joystickMovement
Right attack button (holdable)Primary attack
Right ability button (with cooldown indicator)Special ability

Controls are intentionally minimal. The ad targets players with no existing PoE2 familiarity — the two-button combat layout communicates the game’s depth of feel without requiring any tutorial.


Conversion Funnel

The CTA fires at the single highest-engagement moment in the ad — the frame immediately after the boss defeat animation completes. At this point:

  • The player has just experienced visible power growth (3 upgrades)
  • The most visually impressive enemy is defeated
  • Emotional satisfaction from the fight is at peak

CTA: “Continue Playing — Visit Game Page →“
Action: Redirects to App Store listing

A secondary passive CTA (“Skip to Game Page”) is available throughout but de-emphasized to avoid pulling players out of the experience prematurely.


Design Pillars

  1. Empowerment Over Challenge — Players must always feel powerful. Enemies are plentiful but not threatening; the upgrade system ensures visible progression within 90 seconds.
  2. IP Authenticity — Dark aesthetic, gothic enemy names, and escalating boss design reflect PoE2’s identity without requiring franchise knowledge to enjoy.
  3. Frictionless Conversion — The CTA fires at maximum emotional peak; all upgrade interactions are streamlined to maintain flow state.
  4. Replayability — Three distinct character archetypes invite a second play, increasing time-in-ad metrics.